In the upper left corner, you can give your event a name. There’s a lot going on here, but we don’t need to worry about most of it right now. Now that you’re in the event layer, double click on a square that is on land other than the square where your hero is. To do that, we need to be in the event editing layer. Now that we have some land, let’s give our hero someone to talk to. Now just select a tile from the top-left corner and spread some of it around, like this: If you click on the button I’ve circled in red, it will switch you into tile editing mode. In order to do that, we need to switch into tile editing mode. Your starting screen will look like this:īefore we do anything else, we need to make sure that our character doesn’t start the game standing in the ocean. It’ll ask you for a file name and game title. By the way, this tutorial does work mostly if you’re using RPG Maker 2003, but there will be a few places where you have to figure things out that I haven’t explained.įirst start up the software, and click File–> New Project. That should be enough to get you started on the road to making your own RPG. In this tutorial I’ll walk you through how to create maps, how to set up area transitions between your maps, how to create NPCs, and how to put random encounters in an area. You fired it up, opened a new project, looked at the page and thought “Wow, I have no idea what I’m looking at”. So, you just got a shiny new copy of RPG Maker VX Ace.
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